The Computer Technology (CT) program has been developed to provide training in the principles underlying the design of modern computer systems. Computer technology is a broad field that students can gain access to by achieving a bachelor’s degree in the subject. This degree teaches students key skills used by network engineers, systems administrators, and web developers. The Computer Technology Computer and Graphics Technology program is designed primarily for students seeking employment with organizations that use computers to process, design, manage, and communicate information.
Because of the nature of the profession, computer technology is one of the most significant testing grounds for alternative education experiments. In the tech industry, a degree is often considered less important than experience and the plain ability to do the job, so tech companies tend to have much less stringent education requirements than other industries.
CIS undergraduates may choose to specialize. Software engineering, for example, focuses on software design and development. Networking emphasizes the interconnection between individual computers. Cognitive science examines the relationship between the computer and psychology, linguistics, and neuroscience. The graduate school option prepares students for the pursuit of advanced degrees and conducting research.
This unit provides a practical and theoretical overview of programming for computer games, games design, industries and audiences. Students will learn how to critically evaluate current debates in games design and apply practical production skills. Includes industries and gaming cultures, narrative and storytelling in games, alternative and serious games, design strategies, game rules and prototyping, the architecture of a computer game, game flow and logic, user interaction, device input and game state feedback, 2D and 3D game environments, game characters, animation, sound, scene control and scripting, introduction to game physics, introduction to artificial intelligence for games, controlling behaviour of non-player characters, chasing and evading, simple pathfinding.
The Control Data Corporation (CDC) 6600 performs up to 3 million instructions per second —three times faster than that of its closest competitor, the IBM 7030 supercomputer. The 6600 retained the distinction of being the fastest computer in the world until surpassed by its successor, the CDC 7600, in 1968. Part of the speed came from the computer´s design, which used 10 small computers, known as peripheral processing units, to offload the workload from the central processor.