American Journal of Computer Science and Information Technology (AJCSIT) is an intercontinental free access, peer reviewed journal. Students have access to modern computing facilities. A large internal network provides access to the Internet and offers an extensive variety of software, some of which is available at minimal cost to students through the department-sponsored Microsoft Imagine program, other vendor agreements and from software supplied under the BYOD technology program.
As technology continues its speed-of-light evolution in commerce and culture, the theft and corruption of information expands as well. UAT’s Network Security degree prepares students to design networks using diagrams and documentation that secures cyber communication within an organization and throughout the outside world. Students with this cyber security degree develop a comprehensive understanding of how to create, maintain and defend secure networks.
Open new doors in video game production management when you pursue your game production and video game degree from UAT. Here, video gaming degree students master the skills needed to analyze and produce complete works in the electronic gaming arena, as well as build leadership, business, and production expertise applicable to the gaming industry. The video game production curriculum provides students the background and experiences necessary to navigate the game industry and lead an effective production team in either entertainment or serious based games.
Students who transfer to the junior year of the Bachelor of Science in Engineering Technology program, specializing in Computer Technology, are expected to have completed their freshman and sophomore years at a community college or similar institution and received their associate’s degree in a program of computer studies (i.e. computer science, computer technology, computer software, computer programming, etc). Students who have an equivalent associate’s degree in science, or in various fields of engineering, are also eligible.
At MIT, researchers begin experimenting with direct keyboard input to computers, a precursor to todayÂ´s normal mode of operation. Typically, computer users of the time fed their programs into a computer using punched cards or paper tape. Doug Ross wrote a memo advocating direct access in February. Ross contended that a Flexowriter – an electrically-controlled typewriter – connected to an MIT computer could function as a keyboard input device due to its low cost and flexibility. An experiment conducted five months later on the MIT Whirlwind computer confirmed how useful and convenient a keyboard input device could be.